Warhammer 40000 Chaos Space Marines Views
Each of the Chaos Space Marine Legions fights using a different style of warfare; also, four of the nine are dedicated to one of the four major Chaos Gods. Codex: Chaos Space Marines (Thorpe, Cavatore et al., 2007) includes the current rules for fielding a Chaos Space Marine army in a game of Warhammer 40,000, 4th or 5th Edition. The previous Codex, published in 2003 for 3rd Edition, also includes rules for fielding the troops of the specific legions, but this Codex was designed for 3rd Edition and cannot be used with 5th Edition.
Within the fictional Warhammer 40,000 universe, the Emperor of Mankind creates twenty Primarchs to lead genetically-enhanced super-soldiers known as Space Marines in the Great Crusade to reunite the worlds of Man. The process of their creation is disrupted by the Chaos Gods, who cast the Primarchs' incubation chambers through time and space, each landing on different worlds.
They are equipped with the power armor and weapons they had when they initially betrayed the Imperium, which are broadly the same as those used by current Space Marines (although some differences now exist with jump packs, helmets, etc). The current setting of the Warhammer 40,000 game is about 10,000 years after the Horus Heresy, and, while the Imperium has made some minuscule technological advancements, Chaos Marines have far more limited access to the handful of new inventions that have appeared on the galactic scene. In general, anything developed since the Heresy is unavailable to them unless it has been captured; for example, the Iron Warriors are known for capturing and using Imperial tanks. While Chaos Space Marines have older technology, they compensate for this by having access to daemons and daemonic technology, as well as the unbridled power of the Warp.